“My goal with Inquisition is to have stuff that people don’t find. I actually sent out a little demand: every single level must have at least one cave no one ever tells me to go in. No quests, no pointers, nothing. I don’t care where you put it: I don’t want to know where it is! Obviously, the team took that to heart and went even further.”—DA:I Creative Director Mike Laidlaw, interview with RPGsite (via alistairweekend)
so i just met stephanie beatriz and chatted to her about the ladies on the show bc this is ALL I CARE ABOUT and then i mentioned headcanoning rosa as queer and she was like ‘yeah totally i think rosa goes and gets what she wants and isn’t bothered by things like gender’
Um isn't there an actual AC game with a female protagonist but like no one bought it?
the one that was released exclusively for a handheld console that nobody owned and ubisoft barely promoted? and then when it was re-released for hd a year later once again they didn’t bother to tell anyone about it?? yeah it’s weird how no one bought that game
and also: so what? if a game with a male lead flops, devs aren’t going “ok clearly male protags aren’t working, time to write off playable male characters forever.” they look at the myriad of other things that go into making a successful game (story, gameplay, marketing, etc). immediately pointing at ac: liberation as ~proof that female protags can’t sell is just reinforcing this ridiculous double standard and i have no time for it